Faction Set
White (38 cards)
-
0-2 Beers
Instant
Exile target creature.
If you control a Washed creature as you cast this spell, create a Food token.
“I’m 2-0 against the beers.”
1/265
-
Afterparty DJ
Creature — Angel Bard
Flying, first strike
Whenever a legendary creature or nontoken artifact enters the battlefield under your control, Afterparty DJ gets +1/+1 until end of turn.
1/1
2/265
-
Blowout
Instant
Blowout deals 4 damage to attacking or blocking creature.
Oh well, just another excuse to file for compensation from Modo.
3/265
-
Bronson, Ghost of the Stream
Legendary Creature — Spirit
Flying
Whenever Bronson, Ghost of the Stream attacks, target attacking creature without flying gains flying until end of turn.
His most loyal subscribers chant the prophecy of his return.
4/4
4/265
-
Chisendant
Instant
Destroy target artifact or enchantment.
5/265
-
The Cream Team
Legendary Creature — Human Ally
When The Cream Team enters the battlefield, tap it.
Whenever The Cream Team becomes tapped, tap two other target creatures.
3/2
6/265
-
Delayed Flight Passenger
Creature — Human Soldier
Flying
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
3/2
7/265
-
Drafting Advice
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying. If that creature is Washed, it also gets +2/+0.
If Drafting Advice would be put into your graveyard from anywhere, exile it instead. If you do, draw a card.
8/265
-
Drop For Highlander
Instant
Exile target creature, then return that card to the battlefield under its owner’s control.
9/265
-
Faction Eldrazi
Creature — Eldrazi
When Faction Eldrazi dies, reveal the top card of your library. You may put that card onto the battlefield if it’s a permanent card with mana value 3 or less. Otherwise, put that card into your hand.
Any time you could mulligan and Faction Eldrazi is in your hand, you may exile all the cards from your hand, then draw that many cards.
3/2
10/265
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Faction Recruiter
Creature — Washed Scout
When Faction Recruiter enters the battlefield, you may search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
“So you can 0-2 a tournament, but can you 2-0 those beers?”
0/2
11/265
-
Fashionable Gladiator
Creature — Spike Warrior
As Fashionable Gladiator enters the battlefield, choose a colour.
Sacrifice Fashionable Gladiator: Target creature gains protection from the chosen colour until end of turn.
“I think Tristan made it and being Tristan, there was absolutely no context. Just random.”
2/1
12/265
-
Feature Match
Enchantment
Each creature has exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 for each creature you control with exalted until end of turn.)
A showdown of titans...
13/265
-
Generic Response Camel
Creature — Camel Emoji
Flash
When Generic Response Camel enters the battlefield, you may return another creature you control to its owner’s hand.
2/2
14/265
-
Graduate
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2, has first strike, and is Washed in addition to its other types.
15/265
-
High Rollie
Creature — Avatar Dice
Flying
When High Rollie dies, roll a D6. You gain life equal to the result.
You can find him loitering out the front of Games Lab 2, offering a hit of smack to anyone willing to turn around and go to PoG instead.
1/1
16/265
-
Highlander Beacon
Sorcery
Look at the top 5 cards of your library. You may reveal an artifact or legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn’t put a card in your hand this way, create a 2/2 white Loner creature token.
17/265
-
Jerrys Strikeforce
Creature — Avatar Ninja
Faction Invitational just got a lot more difficult.
3/1
18/265
-
Jonno Presents Angel
Creature — Angel
Flying
When Jonno Presents Angel enters the battlefield, create a 1/1 white Human creature token.
Sacrifice a Human: Target creature gains indestructible until end of turn.
4/4
19/265
-
Lasagne Chef
Creature — Ouphe Chef
Lifelink
“Just like Mama used to make it!”
2/2
20/265
-
Memory of a Glorious Past
Creature — Spirit Avatar
When Memory of a Glorious Past dies, create a 0/2 green and white Washed creature token.
“I’d say Faction has still got it.
Kyle won a GP!”
3/2
21/265
-
Merch Air Mailer
Creature — Bird Carrier
Flying
Artifact spells you cast cost less to cast.
You may pay rather than pay the equip cost to equip Washed creatures.
2/2
22/265
-
Mother Hen
Legendary Creature — Bird
Flying
Whenever Mother Hen attacks, it gets +2/+0 until end of turn.
Whenever Mother Hen becomes untapped, create a Food token.
Ain’t no mountain high enough to keep him from bringing lunch for the boys.
3/5
23/265
-
Nathan Drew Jailin’
Creature — Human Soldier
When Nathan Drew Jailin’ enters the battlefield, exile another target creature until Nathan Drew Jailin’ leaves the battlefield.
: Nathan Drew Jailin’ gains vigilance until end of turn.
2/2
24/265
-
Niche Format Dilettante
Creature — Human Nomad
Whenever Niche Format Dilettante attacks, return a card with mana value 3 or less from your graveyard to the battlefield with a type of your choice that hasn’t been chosen from artifact, creature, enchantment, land.
“Anyone want to jam some Premodern?”
3/4
25/265
-
Peanut Gallery
Instant
Create three 1/1 white Clown creature tokens.
“Haha! Small Door!”
26/265
-
Protective Blanket
Instant
Target creature gets +2/+2 and gains hexproof and indestructible until end of turn.
The ref blew his whistle to stop the game, but it was the green whistle that had Nathan smiling.
27/265
-
Questing Bizkiteers
Creature — Human Scout
When Questing Bizkiteers enters the battlefield, return target artifact card from your graveyard to your hand.
Some say that purchase kept Sanity open for one more day.
3/5
28/265
-
Retired Grinder
Creature — Washed Soldier
When Retired Grinder enters the battlefield, create a 1/1 white Human creature token.
Whenever Retired Grinder attacks, it gets +3/+1 and gains first strike until end of turn.
0/2
29/265
-
Second Best Tournament Result
Enchantment — Saga
30/265
-
Sich, Minister of Taxes
Legendary Creature — Human Advisor
When Sich, Minister of Taxes enters the battlefield, exile target permanent. Return that card to play under its owner’s control at the end of turn.
Noncreature spells cost more to cast.
3/4
31/265
-
Slayer of the Year
Creature — Human Assassin
Whenever Slayer of the Year deals damage to a player, create an 0/2 white and green Washed creature token.
2/3
32/265
-
Song of Clam Chowder
Enchantment
At the beginning of your upkeep, put a +1/+1 counter on each creature.
“Everybody loves clam chowder,
so let’s sing a little bit louder!”
33/265
-
Spades to Plowshares
Instant
As an additional cost to cast this spell, sacrifice a nonland permanent.
Exile target creature. Its controller gains life equal to its power.
34/265
-
Teesee, the Restored
Legendary Creature — Angel Spirit
Flash
Flying
When Teesee, the Restored enters the battlefield, exile another target creature you control, then return that card to the battlefield under your control.
1/2
35/265
-
Unified Team
Creature — Human Ally
Unified Team enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Unified Team, prevent that damage. Remove a +1/+1 counter from it.
Whenever Unified Team attacks, if it has exactly two +1/+1 counters on it, put a +1/+1 counter on it.
At the beginning of each end step, if Unified Team has exactly one +1/+1 counter on it, sacrifice it.
0/0
36/265
-
White Knight
Creature — Human Knight
First strike
Protection from black (This creature can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)
2/2
37/265
-
Wrath of Hoody
Sorcery
Destroy each unequipped creature.
38/265
Blue (41 cards)
-
Bad Beats Chronicler
Creature — Human Rogue
Creatures you control with power or toughness 1 or less can’t be blocked.
: Bad Beats Chronicler gets +1/-1 until end of turn.
“If I didn’t draw a land I would have had lethal!”
0/4
39/265
-
Become Washed
Enchantment — Aura
Enchant creature
Enchanted creature loses all abilities and is a green and white Washed creature with base power and toughness 0/2.
40/265
-
Biiiiiig Twisties
Instant
Each player shuffles their hand and graveyard into their libraries, then draws seven cards. Exile each creature you control, then return those cards to the battlefield under your control. Exile Biiiiiig Twisties.
41/265
-
Borker, the Gifted
Legendary Creature — Powerful Wizard
: Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.
3/4
42/265
-
Bron, Son of the Stream
Legendary Creature — Merfolk
Tap an untapped artifact you control, discard a blue creature card: Create a 2/2 blue Merfolk creature with “Other Merfolk creatures you control get +1/+1.” Activate only once each turn.
2/2
43/265
-
Card Lending
Enchantment — Aura
Enchant permanent
You control enchanted permanent.
“I still have one of Garry’s Cavern of Souls.”
44/265
-
Career Highlight Command
Instant
Choose two —
• Until end of turn, target creature becomes a 4/4 Bronson creature and gains flying.
• Target player reveals their hand.
• You may tap or untap target permanent.
• Draw a card.
45/265
-
Cosy Hammock
Enchantment — Aura
Enchant creature
When Cosy Hammock enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
“I’m not sleeping during the finals, I’ve got my eyes closed, but I’m listening to it.”
46/265
-
Deep Meme Archivist
Creature — Powerful Wizard
When Deep Meme Archivist enters the battlefield, you may pay . If you do, return target instant, sorcery, or saga card from your graveyard to your hand.
Faction Meme Hall of Fame Gallery — est. 17th November 2022.
2/3
47/265
-
Draft Night Drifter
Creature — Powerful Wizard
Draft Night Drifter doesn’t untap during your untap step.
: Untap Draft Night Drifter.
Whenever you cast an instant, sorcery or legendary spell, target player mills two cards.
1/3
48/265
-
Euro-Reisende
Kreatur — Gewaschener Mensch
, : Schicke eine andere Kreatur deiner Wahl, die du kontrollierst, ins Exil und bringe sie dann unter deiner Kontrolle ins Spiel zurück.
Ich bin ein Google-Translater.
0/2
49/265
-
Faction Caster
Creature — Powerful Wizard
The first instant or sorcery spell you cast each turn costs less to cast.
Duh nuh nuhhh nuh nananah...
1/3
50/265
-
Faction Whale
Legendary Creature — Whale
Delve
Whenever Faction Whale attacks, you may exile target creature an opponent controls until Faction Whale leaves the battlefield.
Faction Whale gets +1/+1 for each uncommon and +2/+2 for each rare exiled with Faction Whale.
3/3
51/265
-
Gift of Rock
Enchantment — Aura
Enchant creature
Enchanted creature has +1/+1 and has flying.
52/265
-
Hail Day on the Golf Course
Enchantment — Saga
53/265
-
Hoody Spins A Yarn
Enchantment — Saga
54/265
-
Invitational Angler
Creature — Human Rogue
When Invitational Angler enters the battlefield, create a 0/1 blue Fish creature.
Whenever you cast an instant or sorcery spell, Invitational Angler can’t be blocked until end of turn.
2/1
55/265
-
Jonno Presents Kraken
Creature — Kraken
Flash
When Jonno Presents Kraken enters the battlefield, create a 1/1 white Human creature token.
Sacrifice a Human: Return target spell to its owner’s hand.
6/7
56/265
-
Jovial Taunter
Creature — Human Rogue
: Another target creature has base power and toughness 0/2 until end of turn.
Whenever Jovial Taunter’s toughness increases, sacrifice it.
1/1
57/265
-
Kiwi Consultant
Creature — Human Advisor
Flying
When Kiwi Consultant enters the battlefield, scry 2.
“Hey Alex, do they have Milo in New Zealand?”
3/4
58/265
-
Logo Design
Enchantment
Logo Design enters the battlefield as a copy of any nonland permanent.
“The second F stands for Fair use.”
59/265
-
Lose Composure
Instant
This spell costs less to cast if you control a Saga.
Target creature gets -4/-0 until end of turn.
Draw a card.
“Shut up in the Peanut Gallery!”
60/265
-
Mail Day
Sorcery
Reveal the top three cards of your library. Put those cards into your hand.
“It’s not mail day if you picked it up from PoG!”
61/265
-
Nathan Drew Mailin’
Creature — Powerful Wizard
When Nathan Drew Mailin’ enters the battlefield, draw a card.
: Nathan Drew Mailin’ gains flying until end of turn.
2/1
62/265
-
Old News
Enchantment — Aura Curse
Enchant player
At the beginning of enchanted player’s upkeep that player mills three cards.
When any player plays a card with the same name as a card in a graveyard, attach Old News to that player.
63/265
-
Pestasaurus
Creature — Spirit Pest
Flying
Whenever Pestasaurus deals combat damage to a player, tap target creature. It doesn’t untap during its controller’s untap step.
At the beginning of your end step, if Pestasaurus didn’t enter the battlefield or attack this turn, put it on the bottom of its owner’s library.
1/1
64/265
-
PoG Wizard
Creature — Powerful Wizard
When PoG Wizard enters the battlefield, return up to one target nonland permanent to its owner’s hand.
“Gandalf sends his regards.”
2/3
65/265
-
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
66/265
-
The Prawns Alex Left Out
Legendary Creature — Mutant Kraken
When The Prawns Alex Left Out enters the battlefield and whenever you cast an instant or sorcery spell, tap target creature. That creature doesn’t untap during its controller’s next untap step.
Ward
Suspend 6—
6/8
67/265
-
Reject Friend Request
Instant
Counter target creature spell unless its controller pays plus an additional for each Powerful Wizard you control.
68/265
-
Retro Gamers
Creature — Powerful Wizard
When Retro Gamers enters the battlefield, target player mills four cards. (They put the top four cards of their library into their graveyard.)
“Meet you at Retro!”
3/3
69/265
-
The Sealed Wind
Enchantment — Saga
70/265
-
Secondary Market Agent
Legendary Creature — Human Merchant
As Secondary Market Agent enters the battlefield, search your library for an instant or sorcery card, reveal it and put it into your hand. Then shuffle.
Secondary Market Agent’s power is equal to the number of instant and sorcery cards in your graveyard.
*/3
71/265
-
Shopkeep’s Shutdown
Instant
Counter target spell.
Cycling (, Discard this card: Draw a card.)
When you cycle Shopkeep’s Shutdown, exile a card from each player’s graveyard.
72/265
-
Slippery Boys
Creature — Merfolk Rogue
This spell costs less to cast for each instant and sorcery card in your graveyard.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
4/5
73/265
-
Speculating Sphinx
Legendary Creature — Sphinx
Flying, ward
, Discard Sphinx of Speculation: Counter target spell unless its controller pays .
It was bold to spec on a common, but only time will tell...
5/6
74/265
-
Swanny’s Song
Instant
Counter up to one target noncreature spell. Create a 1/1 white Swan creature token with flying.
75/265
-
Thirst for Formulas
Instant
Draw three cards. Then discard two cards unless you discard a land card.
The thirstiest of the lot hang out in the Faction spreadsheet chat.
76/265
-
This Tbh
Instant
Copy up to one target activated or triggered ability. You may choose new targets for the copy. (You control the copy.)
Draw a card.
77/265
-
WAG’s Order
Instant
Return target creature to its owner’s hand.
Exile target creature, then return it to the battlefield under its owner’s control.
“Pack it up, boys.”
78/265
-
Win a Beer
Instant
Choose a number. Reveal the top card of your library. If that card’s mana value is equal to the chosen number, put it into your hand and create a Food token. Otherwise, put it into your graveyard.
Draw a card.
79/265
Black (38 cards)
-
Absolutely Cooked
Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
A buck’s night is a recipe that calls for “well done.”
80/265
-
Ad Rusleum
Instant
Reveal the top four cards of your library. Put up to two of them into your hand and the rest into your graveyard. You lose life equal to the total mana value of cards put into your hand this way.
81/265
-
Alluring Nightmare
Enchantment — Saga
82/265
-
Bacon Thief
Creature — Human Rogue
When Bacon Thief enters the battlefield, target player discards a card. If you discarded a card this way, create a Food token.
“But Your Honour, the bacon was in a coffee grinder box.”
1/1
83/265
-
Banned From Games Lab
Sorcery
Exile target creature. Search its controller’s graveyard, hand, and library for any number of cards with the same name as that creature and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
84/265
-
Black Knight
Creature — Human Knight
First strike
Protection from white (This creature can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
2/2
85/265
-
Briefly Departed
Creature — Spirit
Whenever a legendary creature or nontoken artifact enters the battlefield under your control, return Briefly Departed from your graveyard to your hand.
“WTS: modern Yawgmoth deck again.”
5/4
86/265
-
Chromedome Cavaliers
Creature — Zombie Knight
Menace
When Chromedome Cavaliers enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.)
“Just a bit off the top!”
3/3
87/265
-
Craden, Branial Plater
Legendary Creature — Human Artificer
Affinity for artifacts.
When Craden, Branial Plater enters the battlefield, target player mills X cards.
: Target creature you control gets +1/+0 for each artifact in all graveyards until end of turn.
1/1
88/265
-
Cropduster
Sorcery
As an additional cost to cast this spell, tap an untapped creature you control.
Each other creature gets -X/-X, where X is the tapped creature’s power.
89/265
-
Delusional Raconteur
Creature — Troll Noble
, Sacrifice an artifact or a creature: Draw a card.
3/3
90/265
-
Emerge Hungover
Sorcery
Kicker—Sacrifice a food. (You may sacrifice a food in addition to any other costs as you cast this spell.)
Return target creature from your graveyard to the battlefield tapped. If this spell was kicked, untap that creature.
91/265
-
Epic Knight Out
Creature — Human Knight
Deathtouch
4/6
92/265
-
Eve, Watchful Neighbour
Legendary Creature — Harpy
Flying, menace
When Eve, Watchful Neighbour enters the battlefield, return target creature card from your graveyard to your hand.
“You’re not having a party are you?”
2/2
93/265
-
Faction Maverick
Creature — Shapeshifter Pilot
Faction Maverick crews vehicles as though its power were 2 greater.
2/2
94/265
-
Fict or Faction
Instant
Target opponent reveals their hand. Separate those cards into two piles. That opponent discards a pile of their choice.
95/265
-
Gambling Agent
Creature — Human Mercenary
: Flip X coins. For each flip you win, add . For each flip you lose, Gambling Agent deals 2 damage to you. Activate only once each turn.
“If we all give him our money, we can’t possibly lose.”
3/3
96/265
-
Got the Bye
Enchantment — Aura
Enchant creature
When Got the Bye enters the battlefield, create a Food token.
Enchanted creature gets +1/+0
When enchanted creature dies, you may sacrifice a Food. If you do, return the creature card to its owner’s hand.
97/265
-
GP Entry Negotiator
Creature — Illusion Rogue
Flying
If you only control four lands, I guess you can cast this spell for less.
When GP Entry Negotiator enters the battlefield, each player loses 2 life.
“Back in Japan, GPs start at 11:00am”
3/2
98/265
-
Home Gym Lifter
Creature — Human Beast
, , Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
3/3
99/265
-
Invitational Hog Rider
Creature — Human Rebel
Whenever a nontoken artifact or legendary creature enters the battlefield under your control, each opponent loses 2 life.
Hide your daughters.
4/2
100/265
-
Jonno Presents Demon
Creature — Demon
Trample
When Jonno Presents Demon enters the battlefield, create a 1/1 white Human creature token.
Sacrifice a Human: Destroy target creature.
6/6
101/265
-
Late Night Poker
Enchantment
When Late Night Poker enters the battlefield, exile the top three cards of your library.
You may play cards exiled with Late Night Poker.
Your maximum hand size is two.
“Gibbo already has all my money.”
102/265
-
More Beers Than Mouths
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0. If it’s legendary, it gains menace.
Whenever enchanted creature deals combat damage to a player, create a Food token.
103/265
-
Nathan Drew Frailin’
Creature — Skeleton
When Nathan Drew Frailin’ enters the battlefield, target creature gets -1/-1 until end of turn.
: Nathan Drew Frailin’ gains deathtouch until end of turn.
2/1
104/265
-
Onion Bandit
Creature — Zombie Rogue
When Onion Bandit enters the battlefield, create a Food token.
Sacrifice a Food: Onion Bandit gains indestructible until end of turn.
2/1
105/265
-
Opportune Investor
Creature — Human Merchant
At the beginning of your upkeep, reveal cards from the top of your library until you reveal an artifact card. Exile that card and put the rest on the bottom of your library in a random order.
When Opportune Investor leaves the battlefield, put all cards exiled with Opportune Investor into your hand. You lose life equal to the total mana value of those cards.
2/1
106/265
-
Performance Enhancing Hangover
Instant
Mill two cards. Then return up to two creature cards from your graveyard to your hand.
“I think it’s because you lack the mental capacity to focus on more than one thing at once, so you play better.”
107/265
-
Punch
Instant
Kicker (You may pay an additional as you cast this spell.)
Destroy target creature if it has mana value 2 or less. If this spell was kicked, destroy that creature if it has mana value 4 or less.
108/265
-
Round Two War Stories
Sorcery
Search your library for two cards. Put one into your hand and the other into your graveyard.
109/265
-
The Salt King
Legendary Creature — Nightmare Asshole
Flying, lifelink
Whenever a source an opponent controls deals damage to you, you lose 1 life.
If a source you control causes you to gain life, you gain that much life plus 1 instead.
4/4
110/265
-
Sassy Kyle
Creature — Spirit Pirate
, Sacrifice an artifact or creature: Each opponent loses 1 life and you gain 1 life.
He was awakened by the Kraken.
1/3
111/265
-
Sercurial Spectre
Creature — Phantom Avatar
: Return Sercurial Spectre from your graveyard to your hand.
“The years have not been kind to Joe Sercuria. Only thirty-nine and a face like that...”
1/1
112/265
-
Sports Injury
Instant
Target creature gets -3/-3 until end of turn.
You don’t even have to be playing sport to get a sports injury.
113/265
-
Stealth Wrestle
Sorcery
This spell costs less to cast if it targets a tapped creature.
Destroy target creature.
“I was winning until he realised we were wrestling.”
114/265
-
Uncle Leo
Legendary Creature — Human Mercenary
, , Sacrifice an artifact and a creature: Return target creature from your graveyard to the battlefield.
“That costs extra.”
2/2
115/265
-
WAG Cabal
Creature — Human Boss
WAG Cabal can’t be blocked unless the defending player controls exactly one creature.
Whenever WAG Cabal deals combat damage to a player, that player reveals their hand. Choose a creature card from it. That player exiles that card.
4/4
116/265
-
Feast
Instant
Target creature gets +2/+1 until end of turn. If that creature is legendary, create a Food token.
117/265
Red (40 cards)
-
Accomplished Invitee
Creature — Powerful Wizard
As long as there are two or more instant and/or sorcery cards in your graveyard, Accomplished Invitee has haste and trample.
5/3
118/265
-
Annoy
Instant
Annoy deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
For Drue, the pain was real.
119/265
-
Bacardi Rob
Creature — Spirit Barbarian
: Sacrifice an artifact: Bacardi Rob deals 2 damage to any target.
“Show us your karate!”
1/1
120/265
-
Bar Eight Brawl
Sorcery
Bar Eight Brawl deals 5 damage to target creature.
That creature’s controller may pay . If the player does, Bar Eight Brawl deals 5 damage to each creature.
121/265
-
Bard of the Bizkit
Legendary Creature — Human Bard
Haste
Whenever Bard of the Bizkit becomes tapped, put a +1/+1 counter on it.
“Run!”
2/2
122/265
-
Compensation Ritual
Sorcery
Create three Treasure tokens.
You may discard a card. If you do, draw a card.
Support ticket #30985:
I wasn’t able to beat my opponent. I’d like a full refund for the league.
123/265
-
Cut to Top Eight
Instant
Chose one —
• Cut to Top Eight deals 2 damage to each creature.
• Cut to Top Eight deals 1 damage to each creature target opponent controls.
124/265
-
Dalo Lama
Creature — Demigod Monk
Haste
When Dalo Lama enters the battlefield, it gains flying until end of turn.
: Exile Dalo Lama from your graveyard with two time counters on it. It gains suspend.
“Don’t play the land that is high. Get high off the land.” —Dalo Lama
3/3
125/265
-
Ding Bop
Sorcery
Ding Bop deals 5 damage divided as you choose between target creature and that creature’s controller.
126/265
-
Door Collapse
Instant
Choose one —
• Door Collapse deals 5 damage to target creature.
• Destroy target artifact.
127/265
-
Double Agent
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is legendary, it also gets +2/+0 until end of turn.
128/265
-
Faction Bubble Rider
Creature — Washed Survivor
: Faction Bubble Rider gets +1/+0 until end of turn.
“Going to the pub?”
“Nah, I think I’ll bash for a few more rounds.”
0/2
129/265
-
Faction Salute
Sorcery
Creatures you control get +1/+0 until end of turn.
Draw a card.
Faction Salute deals 2 damage to you.
130/265
-
Faction Token Makers
Creature — Human Alchemist
When Faction Token Makers enters the battlefield, create a Food token, a 1/1 red Elemental creature token, and a 2/2 red Goblin Shaman token with “When this creature attacks, create a Treasure Token.”
2/2
131/265
-
Film The Top Eight
Sorcery
Exile the top eight cards of your library. Until the end of your next turn, you may play cards exiled this way.
“We’ll record the commentary later and then put it all up on YouTube.”
132/265
-
Flametongue Rob
Legendary Creature — Devil
When Flametongue Rob enters the battlefield, it deals damage equal to its power to target creature.
: Flametongue Rob gets +1/+0 until end of turn.
“Have we got any more hot sauce?”
4/2
133/265
-
Front Seat Pete
Legendary Creature — Human Pilot
Front Seat Pete has first strike as long as it’s equipped and attacking.
Whenever Front Seat Pete crews a vehicle, untap Front Seat Pete. This ability triggers only once each turn.
3/2
134/265
-
Gando, Mogg Enthusiast
Legendary Creature — Goblin
When Gando, Mogg Enthusiast dies, it deals 1 damage to any target.
Sacrifice Gando, Mogg Enthusiast: Up to one target creature gains haste until end of turn.
1/1
135/265
-
Generic Response Peach
Creature — Peach Emoji
Flash
When Generic Response Peach enters the battlefield, another target creature gets +1/+0 and gains first strike until end of turn.
1/1
136/265
-
Hoody Tears Up The Track
Enchantment — Saga
137/265
-
Invitational Beast Rider
Creature — Human Barbarian
Invitational Beast Rider can’t block unless you control a legendary creature or nontoken artifact.
Maybe just hide everyone.
4/4
138/265
-
Invitational Stormchaser
Creature — Powerful Wizard
When Invitational Stormchaser enters the battlefield, it deals 1 damage to each opponent equal to the number of spells cast this turn. (Invitational Stormchaser counts towards this number.)
3/2
139/265
-
Jonno Presents Elemental
Creature — Elemental
First strike
When Jonno Presents Elemental enters the battlefield, create a 1/1 white Human creature token.
Sacrifice a Human: Creatures you control gain double strike until end of turn.
6/5
140/265
-
Just Show ’Em
Instant
Target creature gets +3/+1 until end of turn. If an opponent has 5 or less life, that creature gets +4/+2 until end of turn instead.
If you are Dogan, that creature gets +4/+2 until end of turn instead.
141/265
-
Magpie Gamer
Creature — Powerful Wizard
When Magpie Gamer enters the battlefield, discard a card then draw a card.
“I already sold my One Piece collection, sorry. But do you want to play Lorcana?”
4/3
142/265
-
Modo Misclick
Enchantment
Sacrifice a land: Add .
“Click on Stone Rain, then click on the lands you want to use to cast it, right?”
143/265
-
Moral Support
Instant
Target attacking creature gets +3/+0 until end of turn. If it’s a legendary creature, it gains trample until end of turn.
144/265
-
Nathan Drew Flailin’
Creature — Human Tube
When Nathan Drew Flailin’ enters the battlefield, it deals 2 damage to target creature.
: Nathan Drew Flailin’ gains haste until end of turn.
2/1
145/265
-
No Blocksies!
Sorcery
Up to three target creatures can’t block this turn.
Washed creatures can’t block this turn.
“I said no blocksies!”
146/265
-
Phillip Island Racers
Creature — Devil
When Phillip Island Racers enters the battlefield, creatures you control gain haste until end of turn.
“It’s first to get a red flag, right?”
3/1
147/265
-
Pink Team
Creature — Human Ally
When Pink Team enters the battlefield, choose Jund, Humans, or Tron.
• Jund — : Each player discards a card. Activate only as a sorcery.
• Humans — Other Human creatures you control get +1/+1.
• Tron — Tap three untapped nonbasic lands you control: Add .
3/3
148/265
-
Ponza Specialist
Creature — Goblin
When Ponza Specialist enters the battlefield, destroy target land.
: Ponza Specialist gets +2/+2 until end of turn. Activate only if a player has discarded a card this turn.
2/1
149/265
-
Rochester Dragon
Creature — Dragon
Draft Rochester Dragon face up.
Flying, haste
Fateful Hour - If you have 5 or less life, Rochester Dragon gains miracle (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
5/5
150/265
-
Round One Dream Crusher
Creature — Powerful Wizard
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Someone’s getting a Slayer point...
1/1
151/265
-
Scott One
Creature — Human Monk
Kicker
When Scott One enters the battlefield, if it was kicked, create a 2/2 red Scott Two token with “Monk creatures you control have prowess.”
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token.
2/1
152/265
-
Shane’s OnlyFans
Enchantment — Aura
Enchant Creature
When Shane’s OnlyFans enters the battlefield, draw a card.
Enchanted creature gets +1/+0 for each premium counter on Shane’s OnlyFans.
: Put a premium counter on Shane’s OnlyFans. Activate only as a sorcery.
153/265
-
Tasteless Looter
Creature — Human Cleric
, : Draw a card then discard a card.
“...and then Reanimate target Griselbrand.”
2/2
154/265
-
The Tempting of Flesh and Blood
Enchantment — Saga
155/265
-
Thirst Trap Elemental
Creature — Elemental
“You lingered!”
5/4
156/265
-
Top Split Wizard
Creature — Powerful Wizard
, , Exile a creature card from your graveyard: Create a Treasure token.
He incinerated every one of his opponents... until the finals when he shook hands and headed home.
2/2
157/265
Green (38 cards)
-
Alec Incarnation
Creature — Avatar
Reach
3/5
158/265
-
Assemble the Faction
Sorcery
Create three 0/2 white and green Washed creature tokens.
159/265
-
Athletic Maneuver
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
Sometimes no one even has to go to hospital!
160/265
-
Birds of Papak’s Eyes
Creature — Bird
Flying
: You may put a land card from your hand onto the battlefield.
0/2
161/265
-
Clunk
Sorcery
Destroy target artifact or enchantment. If a vehicle was destroyed this way, draw a card.
162/265
-
Crack a Pack
Sorcery
Roll a D20
If you roll a 19, create a Food token.
Otherwise, look at the top five cards of your library. You may reveal a creature or rare card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
163/265
-
Dicke Butz Duo
Creature — Ogre
When Dicke Butz Duo enters the battlefield, create a 0/2 white and green Washed creature token.
“Which one is the washed token?”
“That is unclear...”
2/2
164/265
-
Doomed Bookie
Creature — Washed Punter
: Add one mana of any colour. Put a wager counter on Doomed Bookie.
When Doomed Bookie leaves the battlefield, target opponent creates a Treasure token for each wager counter that was on Doomed Bookie.
0/2
165/265
-
Earthbound Horde
Creature — Elemental
When Earthbound Horde enters the battlefield, it deals 2 damage to each creature with flying. Put an earthbind counter on each creature damaged this way.
Creatures with earthbind counters lose flying.
7/7
166/265
-
Groundskeeper Brigar
Legendary Creature — Human Druid
, Discard a card: Create a 2/2 green Grizzly Bear creature token.
Sacrifice a Bear: Create a Treasure token.
2/2
167/265
-
Hoody Gets On The Grill
Enchantment — Saga
168/265
-
Invitational Guest
Creature — Beast Ally
Trample
Invitational Guest gets +2/+2 as long as there are exactly eight creatures on the battlefield.
6/6
169/265
-
Jonno Keeps the Discord Alive With Memes
Enchantment — Saga
170/265
-
Jonno Presents Behemoth
Creature — Leviathan
Reach
When Jonno Presents Behemoth enters the battlefield, create a 1/1 white Human creature token.
Sacrifice a Human: Creatures you control get +1/+1 and gain trample until end of turn.
6/6
171/265
-
Jonno War Elf
Creature — Elf Troll
: Add .
In terror, Jonno ran to the village shouting “Elf! Elf!” But though the villagers heard the cry, they did not run to help him as before.
1/1
172/265
-
Kitchen Table Highlander
Sorcery
Choose one—
• Create two 0/2 green and white Washed creature tokens.
• Create two Food tokens.
A sophisticated activity for the refined wizard in the post-FIRE age.
173/265
-
Litterbug
Creature — Insect
When Litterbug enters the battlefield, destroy target artifact or enchantment. If you do, create a Clue token.
The culprit left with a trace.
2/1
174/265
-
Magnify! Magnify!
Instant
Target creature gets +3/+3 until end of turn.
That creature gets +4/+4 until end of turn instead if there is a card named Magnify! Magnify! in a graveyard.
175/265
-
Master of Cardboard Rectangles
Creature — Beast
Trample
Exile Master of Cardboard Rectangles from your graveyard: Draw a card and gain 3 life. Activate only as a sorcery.
7/7
176/265
-
Mulch
Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
177/265
-
Naked Scribal Guy
Creature — Troll Barbarian
When Naked Scribal Guy enters the battlefield, destroy target Equipment.
2/2
178/265
-
Nathan Grew Kale’n
Creature — Human Farmer
When Nathan Grew Kale’n enters the battlefield, create a Food token.
: Nathan Grew Kale’n gains trample until end if turn.
2/2
179/265
-
Next Day Cleanup
Sorcery
Return target permanent card from your graveyard to your hand.
“Does anybody have any lands?”
180/265
-
Nojon, Llanowar Apostle
Legendary Creature — Elf Druid
Companion—You can’t mulligan.
As long as Nojon, Llanowar Apostle was declared as your companion, when it is on the battlefield, creatures you control have “: Add .”
1/1
181/265
-
Plummet
Instant
Destroy target creature with flying.
Nathan flew failin’ :-(
182/265
-
Pub Magic
Enchantment
When Pub Magic enters the battlefield, mill two cards.
, Exile a creature card from your graveyard: Create an 0/2 white and green Washed creature token.
Sacrifice two Washed creatures: Create a Food token and draw a card.
183/265
-
Roadside Regurgitator
Creature — Human Survivor
When Roadside Regurgitator enters the battlefield, create a Food token.
Whenever Roadside Regurgitator attacks, you may sacrifice a Food. If you do, Roadside Regurgitator must be blocked this turn if able.
4/2
184/265
-
Rolling Down The Commander Hill
Enchantment — Saga
185/265
-
Royal Puszet
Creature — Elemental Noble
You can spend mana as though it were mana of any colour to cast Enchantment spells.
: Add one mana of any colour.
3/2
186/265
-
Santa’s Visit
Instant
If you cast this spell during your main phase, create a Treasure token.
Put a +1/+1 counter on each creature you control.
“It’s just so unfortunate that Hoody missed out on seeing Santa!”
187/265
-
Shanley Green Out
Sorcery
Until your next turn, all noncreature permanents you control become 2/2 Vomit creatures with reach, indestructible, haste, and Toxic 1 in addition to their other card types.
“So... does that count as a concession?”
188/265
-
Shrek Rave Shrek Guy
Creature — Ogre
When Shrek Rave Shrek Guy enters the battlefield, search your library for a Swamp, reveal it and put it into your hand, then shuffle.
Sacrifice a Swamp: Return Shrek Rave Shrek Guy from your graveyard to your hand. Activate only as a sorcery.
4/4
189/265
-
Supply the Championship Keg
Sorcery
Until end of turn, whenever you tap a permanent, you gain 1 life. If that permanent is a creature, put a +1/+1 counter on it. If that permanent is an artifact, enchantment, or land, you may put a card from a graveyard on the top or bottom of its owner’s library.
190/265
-
Top Eight Regular
Creature — Beast
When Top Eight Regular enters the battlefield, you may sacrifice any number of 0/2 creatures. Put two +1/+1 counters on Top Eight Regular for each creature sacrificed this way.
4/4
191/265
-
Top Eight Streaker
Creature — Human Rebel
Top Eight Streaker enters the battlefield with X +1/+1 counters.
Remove all +1/+1 counters from Top Eight Streaker: Create twice that many Treasure tokens.
“Do you want that twenty bucks?”
“Nah.”
1/1
192/265
-
Vintage Basics Collector
Creature — Human Farmer
Vintage Basics Collector’s power and toughness are each equal to the number of basic lands you control.
Whenever Vintage Basics Collector attacks, you may exchange control of target nonbasic land you control with target basic land an opponent controls.
*/*
193/265
-
Whirling Dalosh
Legendary Creature — Human Spike
Whirling Dalosh enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Whirling Dalosh: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Whirling Dalosh: You gain 2 life.
Whenever Whirling Dalosh deals combat damage to an opponent, put a +1/+1 counter on it.
0/0
194/265
-
Why The Tables Were Sticky
Enchantment — Saga
195/265
Multicolour (27 cards)
-
Al, Excommunicator of Souls
Legendary Creature — Human Cleric
: Remove all clamp counters from creatures you control. Put a clamp counter on target creature you control. Activate only as a sorcery.
Creatures with clamp counters get +1/-1 and gain “When this creature dies, draw two cards.”
2/1
196/265
-
Bomb Rare For Nath To Open
Creature — Elemental Beast
: Bomb Rare For Nath To Open deals 1 damage to target creature.
: Create a 1/1 green Squirrel creature token.
4/4
197/265
-
Chow Down
Sorcery
Destroy target nonland permanent.
Create a 1/1 white and black Spirit creature token with flying.
198/265
-
Cormickian Castaway
Legendary Creature — Powerful Wizard
, Pay 2 life, tap an untapped artifact you control, sacrifice The Cormickian Castaway: Search your library for a creature with mana value 4 and put it into the battlefield.
2/3
199/265
-
Ekim, Sage of the Swan
Legendary Creature — Powerful Wizard
When Ekim, Sage of the Swan enters the battlefield, exile another target creature you control, then return it to the battlefield under your control.
If an ability of another Powerful Wizard you control triggers, that ability triggers an additional time.
2/1
200/265
-
Faction Champion
Legendary Creature — God Wizard
Vigilance, lifelink, haste, trample
When Faction Champion enters the battlefield, creatures your opponents control lose all abilities and have base power and toughness 0/2 until end of turn.
5/5
201/265
-
Go-Kart Winner
Legendary Creature — Human Pilot
Flying, first strike, haste
Equipment and Vehicle spells cost you less to cast.
3/3
202/265
-
Hoody Predicts Snow
Enchantment — Saga
203/265
-
Inspired Loremaster
Legendary Creature — Human Noble
Washed creatures you control get +2/+0.
, : Create an 0/2 green and white Washed creature token.
Through story, he gives a second wind for those still hungry for battle.
2/2
204/265
-
Lingering Soul
Legendary Creature — Spirit Soldier
Flying
Other legendary and token creatures you control get +1/+1.
, Exile Lingering Soul from your graveyard: Create two 1/1 white spirit creature tokens with flying. Activate only as a sorcery.
1/1
205/265
-
Major Facilitators
Legendary Creature — Powerful Wizard
Flying
Whenever a creature enters the battlefield under your control, Major Facilitators gets +1/+1 until end of turn.
2/2
206/265
-
Mikhaal, Hooded Overseer
Legendary Creature — Human Advisor
Mikhaal, Hooded Overseer enters the battlefield with a +1/+1 counter on it.
When a player casts a spell, remove a +1/+1 counter from Mikhaal, Hooded Overseer. If you do, each of that player’s opponents draws three cards.
0/2
207/265
-
Nykan, Assassin of the North
Legendary Creature — Human Rogue
Deathtouch
, Exile a creature card from your graveyard: Put a +1/+1 counter on Nykan, Assassin of the North. ( is the untap symbol.)
2/2
208/265
-
Pentadic Spirit Guide
Legendary Creature — Gibbon Spirit
Exile Pentadic Spirit Guide from your hand: Add or .
Pentadic Spirit Guide enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from Pentadic Spirit Guide: Add one mana of any colour.
0/0
209/265
-
Powerful Wizard
Legendary Creature — Powerful Wizard
Whenever one or more Powerful Wizards you control deal combat damage to an opponent, exile up to one target instant or sorcery card in your graveyard. Copy it. You may cast the copy this turn.
3/2
210/265
-
Ro’ver, Master Brewer
Legendary Creature — Human Alchemist
When Ro’ver, Master Brewer enters the battlefield, remove a card in your hand from the game, then put a card from outside the game into your hand.
2/2
211/265
-
Ryeoh, Secretive Agent
Legendary Creature — Human Assassin
You can’t cast Ryeoh, Secretive Agent during your first, second, or third turns of the game.
: Ryeoh, Secretive Agent phases out.
3/3
212/265
-
Sausage Connoisseur
Legendary Creature — Human Advisor
When Sausage Connoisseur enters the battlefield, create a Food token.
, Sacrifice a Food or creature: Put a +1/+1 counter on Sausage Connoisseur and draw a card.
3/3
213/265
-
Sheriff of Sandrin
Legendary Creature — Human Rogue
, Mill a card: Add .
Whenever one or more cards leave your graveyard, create a Clue token.
1/3
214/265
-
Sir Inkus
Legendary Creature — Human Druid Knight
When Sir Inkus enters the battlefield, search your library for a basic land card and put it onto the battlefield with a prize counter on it.
As Sir Inkus enters the battlefield, choose a basic land type. Lands you control with prize counters are the chosen land type in addition to their other types.
2/1
215/265
-
Swimming Race at Phillip Island
Enchantment — Saga
216/265
-
Tantris, Cutting Edge Mentor
Legendary Creature — Human Warrior
First strike
Whenever Tantris becomes equipped, create a token that is a copy of the artifact that is equipping Tantris. Attach that copy to another target creature you control.
Whenever an artifact is unequipped from Tantris, exile all token copies of the artifact that has been unequipped from Tantris.
3/3
217/265
-
Teller of Tales
Legendary Creature — Human Bard
When Teller of Tales enters the battlefield, you may search your library for a Saga card, reveal it, put it into you hand, then shuffle.
Whenever a land enters the battlefield under your control, you may return a Saga card from your graveyard to your hand.
3/3
218/265
-
Young Meatomancer
Legendary Creature — Human Chef
When Young Meatomancer enters the battlefield, create a Food token.
Whenever you sacrifice an artifact, if you control at least five Mountains, Young Meatomancer deals 3 damage to any target.
4/3
219/265
-
Gib, Son of Kaielle
Legendary Creature — Human Shaman
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add , , or .
: Gib, Son of Kaielle deals 1 damage to any target.
1/1
220/265
-
Grapple
Instant
Put a +1/+1 counter on target creature you control if it’s legendary. Then it fights target creature an opponent controls.
221/265
-
Pleasure
Instant
Creatures you control get +2/+0 until end of turn.
222/265
Artifact/Colourless (33 cards)
-
The AI Cube
Legendary Artifact — Cube
: Draw a card.
Creatures you control have nonbasic-land-trample.
: Target creature gets +1/-12 until end of turn.
Crew 4
9/9
223/265
-
Alcafe
Artifact
: Creatures you control gain haste until end of turn.
Sacrifice Alcafe: Alcafe deals 2 damage to any target.
224/265
-
Altruistic Scooper
Artifact Creature — Washed Ally
When Altruistic Scooper dies, put a +1/+1 counter on target creature you control.
“Have you already Q’d?”
“Nah I just want to go to the pub.”
0/2
225/265
-
Budget Airliner
Artifact — Vehicle
Flying
Budget Airliner can’t block.
Crew 1
Arrives with just about enough time for 3.5 hours sleep before Round 1.
3/1
226/265
-
Coach Cap
Legendary Artifact — Equipment
Equipped creature has “: Other creatures you control get +2/+0 until end of turn.”
Equip
227/265
-
Das Boot
Artifact Creature — Construct
You may exert Das Boot as it attacks. If you do, it deals 2 damage to you and you draw a card.
“I forget every time!”
2/3
228/265
-
Dickhead Cap
Artifact — Equipment
Equipped creature gets +2/+0.
As long as it’s your turn, equipped creature has first strike.
: Unattach Dickhead Cap. Only your opponents may activate this ability.
Equip
“You can’t wear that in here.”
229/265
-
Egg Bed
Artifact — Food
When Egg Bed enters the battlefield, you may return another target creature or artifact you control to its owner’s hand.
When Egg Bed leaves the battlefield, create a 3/3 blue Elemental token.
, , Sacrifice Egg Bed: You gain 3 life.
230/265
-
Electric Scooter
Artifact — Vehicle
If Electric Scooter is crewed with more than one creature, exert it as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won’t untap during your next untap step.)
Crew 1
3/3
231/265
-
Faction Champs Trophy
Legendary Artifact
Suspend 2—
, , Discard a card: Choose one—
• Return target legendary creature card from your graveyard to your hand.
• Draw a card.
232/265
-
Faction Shirt
Artifact — Equipment
Equipped creature gets +1/+1
Equip
233/265
-
Garry’s Magic Hole
Artifact
, , Sacrifice Garry’s Magic Hole: Exile target card in a graveyard. Draw a card.
, , Sacrifice Garry’s Magic Hole: Exile target permanent.
234/265
-
Go-Kart
Artifact — Vehicle
First strike, haste, trample
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
3/3
235/265
-
The Great Attractor
Legendary Artifact Creature — Horror
, : Exile another target permanent until The Great Attractor leaves the battlefield.
“Hey, Jonno, want to know what I’ve been watching videos about?”
3/3
236/265
-
Industrious Landscaper
Artifact Creature — Construct
When Industrious Landscaper enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When your shovel is not enough...
1/2
237/265
-
The Jank Box
Legendary Artifact — Cube
: Put a jank counter on target permanent. It gains this ability.
: Add . Activate only if all permanents you control have a jank counter.
238/265
-
Lime
Artifact — Food
Kicker—correctly guess the name of a card from its flavour text (Use the Random Card feature on Scryfall.)
Lime enters the battlefield tapped. If it was kicked, untap it.
: Add . Lime deals 1 damage to you.
239/265
-
Marshmallow
Artifact — Food
Sacrifice Marshmallow: Tap target creature. It does not untap in its controller’s untap step.
When Marshmallow is put into the graveyard from the battlefield, you may pay . If you do, gain 3 life.
240/265
-
McCain’s Pizza
Artifact — Food
When McCain’s Pizza enters the battlefield, draw a card.
, , Sacrifice McCain’s Pizza: Gain 3 life.
: Put an oven counter on McCain’s Pizza.
When McCain’s Pizza has five or more oven counters, it becomes a 3/3 black Disc creature with flying and menace and loses all other types and abilities. (It is not food.)
241/265
-
NLG Drive-By Attack Car
Artifact — Vehicle
Trample, haste
Crew 4
“Neeeeeeeeeeeeeeerrrrrrrrrrrrrrrrrds!”
8/6
242/265
-
Papa, Keeper of the Workshop
Legendary Artifact Creature — Construct
: Add . Spend this mana only to cast artifact spells.
1/1
243/265
-
Pickleback Shot
Artifact — Equipment
Equipped creature has : Pickleback Shot deals 1 damage to each player.
: You gain 1 life.
Equip
Pickleback! Pickleback! Pickleback! Pickleback! Pickleback! Pickleback!
244/265
-
Pocket Sausage
Artifact — Equipment Food
Equipped creature has menace and gets +1/+1 for each creature card in your graveyard.
Sacrifice a creature: Return Pocket Sausage from your graveyard to the battlefield.
, , Sacrifice Pocket Sausage: You gain 3 life.
Equip
245/265
-
RCQ Bucket Hat
Artifact — Equipment
As long as RCQ Bucket Hat is attached to a creature, each other equipment you control becomes a copy of RCQ Bucket Hat.
Equipped creature gets +2/+2 for each equipped creature you control.
Equip
“Free hats!”
246/265
-
Sleeping Towel
Artifact — Equipment
Equipped creature gets +0/+1 and has vigilance.
: Equipped creature gains hexproof until end of turn.
Equip
247/265
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Small Door
Artifact Creature — Door
Small Door can’t block creatures with power 1 or less.
Protection from creatures with power 2 or more.
0/2
248/265
-
Two-Door Golf
Artifact Creature — Leech Construct
Suspend 4—
Cumulative upkeep
When Two-Door Golf enters the battlefield, it loses all abilities if you didn’t cast it from your hand.
“We’ll have you back on the road by the weekend.”
5/5
249/265
-
Viennetta Slice
Artifact — Food
: Until end of turn, target land you control becomes the basic land type of your choice.
, , Sacrifice Viennetta Slice: You gain 3 life.
, , Sacrifice Viennetta Slice: Draw a card.
250/265
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The Vintage Cube
Legendary Artifact — Cube
, Sacrifice The Vintage Cube: Add three mana of any one colour.
, , Sacrifice The Vintage Cube: Draw 3 cards.
, , Sacrifice The Vintage Cube: Take an extra turn after this one.
251/265
-
Wall of Chicken
Artifact Creature — Food Wall
Defender
, Sacrifice Wall of Chicken: You gain 3 life. At the beginning of your next upkeep, you may pay . If you do, you gain 3 life. Otherwise, you lose the game.
Exile Wall of Chicken from your graveyard: Scry 3.
0/6
252/265
-
Washed Car
Artifact — Vehicle
Washed creatures can crew Washed Car as if their power was 1.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/4
253/265
-
3
3
“3”
3/3
3
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Naibaf, Blind Master
Legendary Creature — Human Barbarian
Draft Naibaf, Blind Master face up.
As long as Naibaf, Blind Master is face up during the draft, you can’t look at booster packs and must draft cards at random. When a new pack is opened, turn Naibaf, Blind Master face down.
4/4
255/265
Lands (10 cards)
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Bar Eight
Land
Bar Eight enters the battlefield tapped.
: Add or .
256/265
-
Centre Court
Land
Centre Court enters the battlefield tapped.
: Add or
257/265
-
Charles Dickens Tavern
Land
Charles Dickens Tavern enters the battlefield tapped.
: Add or .
258/265
-
Club Retro
Land
Club Retro enters the battlefield tapped.
: Add or .
259/265
-
Faction Commander Hill
Land
Faction Commander Hill enters the battlefield tapped.
: Add or .
260/265
-
Mt. Baw Baw Alpine Resort
Snow Land
Mt. Baw Baw Alpine Resort enters the battlefield tapped.
: Add or .
261/265
-
NLG Preston
Land
NLG Preston enters the battlefield tapped.
: Add or .
262/265
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Plenty of Games
Land
Plenty of Games enters the battlefield tapped.
: Add or .
263/265
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Preston Food Truck Park
Land
Preston Food Truck Park enters the battlefield tapped.
: Add or .
264/265
-
The Track House
Land
The Track House enters the battlefield tapped.
: Add or .
265/265